#ifndef INCLUDES_H
#define INCLUDES_H

#define BUFFER_OFFSET(i) ((char *)NULL + (i))

#include <windows.h>
#include <glew.h>
#include <glut.h>
#include <iostream>
#include <math.h>
#include <vector>
#include <fstream>
#include <string>

#include "ShaderObj.h"
#include "Camera.h"
#include "Vector3.h"
#include "Matrix4x4.h"
#include "hdrloader.h"
#include "HDRRendering.h"

#pragma comment(lib,"glew32.lib")

#endif
